Array (  => WP_Post Object ( [ID] => 79756 [post_author] => 47254 [post_date] => 2017-07-17 14:23:07 [post_date_gmt] => 2017-07-17 18:23:07 [post_content] => Scoping through arteries and lungs, you're navigated through the human body as if you had your own pair of forceps. All the organs are living, breathing and slightly grotesque, but emulate a sense of reality. You're finally brought out to a bird's eye view to see the body that you just had an invasive tour of—you've just experienced the future of medical training through a VR headset.This obtrusive journey can be taken through a reality stimulation video designed by the doctors at Children's Hospital Los Angeles in conjunction with Oculus's VR for Good program, and the companies AiSolve and Bioflight.[caption id="attachment_79775" align="aligncenter" width="1024"] via BioflightVR[/caption]The project premiered in early 2016 with two prototypes the same year. The full-functioning model was finalized in early 2017 to be used by the medical industry. Before, students had to use mannequins, which often broke and had to be repeatedly replaced, but now students can put on a headsets and experience virtually simulated emergency room situations. The setup includes an Oculus Rift headset and Touch controllers, which are used to help simulate medical tools in the situations.[caption id="attachment_79768" align="aligncenter" width="1024"] via BioflightVR[/caption]Bioflight's goal is to make medical training more accessible to doctors, medical students and residents. The stimulations they offer include low frequency, high risk childcare ER visits that are often too expensive to teach in person. Some videos catapult you straight into the emergency room where you're faced with the patient, their family and several other doctors.[caption id="attachment_79773" align="aligncenter" width="1024"] via BioflightVR[/caption]The program was originally created for the world of pediatric surgery since pediatric care has a shorter time frame than adults in the emergency room. Now, students can use the program to even learn more about the human body with simulations that bring students up close and personal with a virtual patient's organs.As of now, only the "doctor," or the person holding the controllers, can respond with the hand controllers. The company hopes to integrate voice control and the ability to have an entire medical team working together.Although this program doesn't have the same pressure as the real thing, it's pretty close and makes for a more cost effective way of medical training.[via BuzzFeed] [post_title] => Virtual Reality is Transforming the Future of Medical Training [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => virtual-reality-is-transforming-the-future-of-medical-training [to_ping] => [pinged] => [post_modified] => 2017-07-17 14:23:07 [post_modified_gmt] => 2017-07-17 18:23:07 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=79756 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) => WP_Post Object ( [ID] => 78641 [post_author] => 47254 [post_date] => 2017-05-30 10:26:15 [post_date_gmt] => 2017-05-30 14:26:15 [post_content] => Recently, Google rolled out it's newest gadget: WorldSense, a new VR headset technology that understands your movement without the need to set up any external sensors. Unlike past VR headsets, such as the Samsung Gear VR or Daydream View, WorldSense lets you be active and move naturally while wearing it.In the promotional video, Google gives viewers a taste of what they're in for with WorldSense. The video shows a young girl outside playing a simulated game of dodgeball to prepare for the reality of dodgeballs flying in gym class.Google's first attempt at VR—Daydream View—restricted users to 3DoF (three degrees of freedom), in which users were kept in their seats. These old systems lacked complete immersion for audiences.WorldSense, on the other hand, utilizes 6DoF (six degrees of freedom) where users can be entirely interactive with the current VR video playing. The players head is tracked in three dimensions to allow for complete interaction.Other devices like the HTC Vive and the Oculus Rift have gone after the same 6DoF goal but have produced something short of perfect. The HTC and Oculus models are both wired to computers and don't allow for complete roaming capability.Daydream will be launching with standalone in partnership with HTC and Lenovo, but it is still a prototype and release dates are unclear. Only time will tell whether Google's new VR headset is really giving viewers the sense of the world.[via YouTube] [post_title] => Roam the World in VR With Google's New Headset Technology [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => roam-the-world-in-vr-with-googles-new-headset-technology [to_ping] => [pinged] => [post_modified] => 2017-05-30 10:26:15 [post_modified_gmt] => 2017-05-30 14:26:15 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=78641 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) => WP_Post Object ( [ID] => 78631 [post_author] => 47254 [post_date] => 2017-05-23 11:22:18 [post_date_gmt] => 2017-05-23 15:22:18 [post_content] => "The Road" is an upcoming narrative short film that plunges viewers into the daily trials of immigrants, who are subject to human trafficking to make ends meat.Danny Ryan, Petra Chlpanova, and Chad Cooper — the drivers behind "The Road" — seek to raise $10,000 by June 6th. With a fast approaching deadline, the film's Kickstarter stands at just shy $5,000.[caption id="attachment_78663" align="aligncenter" width="680"] via Kickstarter[/caption]The film plans to follow the lives of eight immigrants, but will mainly focus on two of the immigrants who flip the script and go against mindless submission to the realm of human trafficking. The plot is a moment in transit where audience members virtually stand before victims and their traffickers, who force them to work against their will."The story lends itself entirely to VR," Ryan said. "The audience can get the perspectives of both the traffickers and the victims. Depending on where you look, there will be a different story."[caption id="attachment_78662" align="aligncenter" width="680"] via Kickstarter[/caption]Based in New York, the trio found that New York was a huge hub for human trafficking despite the abolition of slavery over 150 years ago. Documented and undocumented workers are thrown into the trafficking arena due to projected stereotypes on immigrants, which have since been heightened in light of the Trump presidency.With Trump a little beyond his first 100 days in office, immigration has become a polarizing topic across the U.S. as many of his campaign promises included crackdowns on immigration. Many Americans cite immigrants as being the main job stealing proprietors. On the other hand, Americans have little to no grasp on the human trafficking situations that immigrants are facing when "stealing" these low brow jobs.Ryan says he aims to increase awareness about the daily lives of immigrants in midst of this loud and somewhat deceiving political climate. In addition to submitting the finished product to festivals, the team wants to make the short film available on all VR and 360 platforms to make it accessible to as many people as possible.Visit Kickstarter to learn more about this project. [post_title] => Filmmakers Want to Simulate Human Trafficking in VR [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => filmmakers-want-to-simulate-human-trafficking-in-vr [to_ping] => [pinged] => [post_modified] => 2017-05-23 11:22:18 [post_modified_gmt] => 2017-05-23 15:22:18 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=78631 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) => WP_Post Object ( [ID] => 78583 [post_author] => 47253 [post_date] => 2017-05-19 10:45:02 [post_date_gmt] => 2017-05-19 14:45:02 [post_content] => The virtual reality world, while having drastically improved in recent years, can’t deny its downfall: resolution, and its inability to keep up with the human eye, is one of the main things holding back the technology. However, according to Jason Paul, the man in charge of overall VR strategy at NVIDIA, it may only be 20 years before VR can create entirely realistic worlds."Based off how many pixels we would need to be able to push and mapping that out alongside our upcoming new GPU (graphics processing unit) releases, it would take us about 20 years to achieve resolutions that can match the human eye,” Paul said to UploadVR at NVIDIA's annual developer conference last week.[caption id="attachment_78594" align="aligncenter" width="627"] chart via UploadVR[/caption]As of now, even NVIDIA's most advanced graphics processing unit displays pixelated images. While part of the problem is that the images are not comprised of enough pixels, the solution begins with companies like NVIDIA that create the engines on which the images are displayed.The cause of the pixelated quality, to put it simply, is because when a standard 1080p HD image is split between two eyes, the resolution basically drops to 540p. It's also important to consider that once the image is stretched 180 degrees vertically, the user probably only sees about 90 degrees of that.However, Paul went on to explain that NVIDIA is exploring alternative solutions, such as 'foveated rendering.' This would essentially integrate an eye tracker into VR headsets in order to locate where exactly the user is looking, then reduce the image quality in the peripheral vision of the user.https://www.youtube.com/watch?v=mDvgP2tnMHQ&feature=youtu.beSo far, the issue with foveated rendering is that it's difficult to know how much it helps when tested because you're unable to see when it's working. However, SMI, a company that focuses on eye tracking technology, integrated a benchmark graph and toggle into its latest demo, which allowed users to see how the scene was reporting with and without foveated rendering. It's reported that this technology nearly doubled the performance.These advancements would be a big step for virtual reality. Solving the pixelated image problem could allow companies like NVIDIA and others to truly expand the scope of the VR world, yet it may take us a few decades to get there.[via UploadVR] [post_title] => In 20 Years, VR Resolutions Could Match The Human Eye [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => in-20-years-vr-resolutions-could-match-the-human-eye [to_ping] => [pinged] => [post_modified] => 2017-05-19 10:49:45 [post_modified_gmt] => 2017-05-19 14:49:45 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=78583 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) => WP_Post Object ( [ID] => 76708 [post_author] => 47243 [post_date] => 2017-03-07 09:38:52 [post_date_gmt] => 2017-03-07 14:38:52 [post_content] => Virtual reality has gradually made its way into movies, advertising, video games, and now, it's even being picked up by the fine art world.According to Engadget, Icelandic singer and songwriter, Björk, announced on Facebook last year that she was going to utilize virtual reality in an exhibition of her 2015 album, Vulnicura. In the music video for her song "Stonemilker," the viewer follows Björk through a 360-degree lens. The peculiar performer's virtual reality exhibition, Björk Digital, will debut in Los Angeles this year from May 19-June 4.https://www.youtube.com/watch?v=gQEyezu7G20"I feel the chronological narrative of the album is ideal for the private circus virtual reality is. A theatre able to capture the emotional landscape of it," Björk said in the Facebook post. "I've put importance in the exhibition on the interactive digital element , that folks can watch 'Vulnicura' on VR and also I've brought the instruments from biophilia that guests can try out with iPads."When watching the music video for 'Stonemilker,' VR adds to the beauty of the ballad, as the viewer has the ability to immerse themselves into Björk's world, and decide how they want to see this "reality" with the 360-degree feature.Yet Björk is not the first artist to use virtual reality in her work. Recently, Time published a series where they introduced seven artists to the Google Tilt Brush, a tool that allows artists to create three-dimensional artwork in a virtual reality setting, using a headset and controllers.[caption id="attachment_76721" align="aligncenter" width="567"] Painter Tim O'Brien creates this image in virtual reality. Screen grab from Time Magazine video.[/caption]Street art, paintings of animals, designs of unique galaxies, and more were created by expert artists who have never had experience with virtual reality. Most of the artists gave positive feedback, as they were able to see their creations come to life, get a better view of every detail, and even go inside the creators themselves.[caption id="attachment_76722" align="aligncenter" width="569"] Street artist Sheryo creating art in the virtual reality simulator. Screen grab from Time Magazine video.[/caption]As the popularity of virtual reality grows, it is gradually making its way into the fine arts industry, and could become a helpful tool in bringing artists' creations to life. In Björk's case, it contributes to her already unique, bizarre persona, and it may become a medium more musical artists might be using in the future. For painters, sculptures and other artists, it will surely take some getting used to, especially since the traditional method of creating is very practical, but it could pick up if the advantages—and perhaps the proper training—are accessible.Here are a few more examples of artists who are incorporating virtual reality into their work.
Pierre Chareau, Jewish Museum in New York https://youtu.be/I8XLfPYxkggTravel to Paris instantly in this virtual glass house.
Jordan Wolfson, New York Public Library https://vimeo.com/207157565This trippy piece was in collaboration with designer KAWS, and Wolfson will be featuring another virtual reality project starting March 17 at the Whitney Museum in New York.
Jeremy Couillard, New Museum https://www.youtube.com/watch?v=ccsmAYdZSJ0Couillard takes the audience on a somewhat comedic journey to the afterlife.[Featured Image: Ars Electronica/via Creative Commons] [post_title] => Is Virtual Reality the Future of Fine Art? [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => is-virtual-reality-the-future-of-fine-art [to_ping] => [pinged] => https://vimeo.com/207157565 [post_modified] => 2017-03-07 09:38:52 [post_modified_gmt] => 2017-03-07 14:38:52 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=76708 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) => WP_Post Object ( [ID] => 76083 [post_author] => 47243 [post_date] => 2017-02-15 15:18:16 [post_date_gmt] => 2017-02-15 20:18:16 [post_content] => IMAX is known for creating new ways for the audience to become more "a part" of the film they're seeing, whether it's 3-D features, surround sound speakers or a high quality picture. But now IMAX wants you to be more than just "a part" of the film—it wants you to be in it with its first virtual reality theater.The IMAX VR Center in Los Angeles is changing how movie goers watch the most anticipated films. Instead of sitting down in comfy seat with your buttery popcorn in front of a screen that stretches from one side of the theater to the other, IMAX replaces this experience with a small, immersive headset to take you on the film's adventure. On Feb. 14, viewers were placed in a room filled with 14 pods, each containing a different journey. The content was created through partnerships with different companies and IMAX is working on creating its own exclusive content so viewers are able to experience unique and different realities, such as Star Wars: Trials of Tatooine, Eagle Flight, The Walk and John Wick Chronicles. https://www.youtube.com/watch?v=WlfnEuDrh4UIMAX is planning on opening more locations in California, as well as in New York, China and the United Kingdom. With more VR theaters in the works, soon film lovers will be able to dive into the world of Luke Skywalker, or become badass legendary hitman John Wick, and much more. But it certainly beckons the question of how this is going to affect the film industry.According to Variety, IMAX partnered with Steven Spielberg, Twentieth Century Fox, Warner Bros. and other major film companies as investors in Dreamscape Immersive. So it looks like the movie business is on board for virtual reality theaters. But what does this mean for filmmakers and viewers alike?As the viewer, there are pros and cons to virtual reality entertainment. It allows for a fresh, alternative form of recreation, combining both film and gaming. It's literally breaking the fourth wall. Yet some of the negative side effects of virtual reality viewers may face is motion sickness that could come from the 360 degree feature. Also, it's called virtual reality for a reason, so if you are placed in a horror film setting, it could potentially be traumatizing (remember Black Mirror's Playtest?). That said, IMAX is working on addressing these issues.[caption id="attachment_76117" align="aligncenter" width="800"] Screen grab from "#TheWalkMovie PlayStation VR Challenge." [/caption]According to WIRED, virtual reality cinema will only become its own medium if it can convey a story like film does. If it accomplishes this, it's accomplishing what cinema has worked at for decades. In the article, Jens Christensen, co-founder of VR startup Jaunt, said to WIRED that virtual reality was not created to replace television or film, but just serves as a new medium. It's "like the beginning of cinema," and holds potential for a great, new form of storytelling.So don't fret filmmakers of the world, you will be able to keep your jobs, however you might want to take up programming and design.[via WIRED / featured image via Flickr] [post_title] => IMAX's First Virtual Reality Theater is Transforming the Film Industry [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => imaxs-first-virtual-reality-theater-is-transforming-the-film-industry [to_ping] => [pinged] => [post_modified] => 2017-02-15 15:18:16 [post_modified_gmt] => 2017-02-15 20:18:16 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=76083 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) => WP_Post Object ( [ID] => 75359 [post_author] => 47241 [post_date] => 2017-02-06 13:40:58 [post_date_gmt] => 2017-02-06 18:40:58 [post_content] => CGO Studios has re-affirmed its commitment to educating the world by recreating historical moments in virtual reality, after CEO and cofounder Jonah Hirsch just announced the production of its third VR film, Everest '53.This news comes after Hirsch's joint efforts with AMD and the Smithsonian earned them a spot in the Top 5 VR Experiences at Comic-Con in 2015 for their retelling of the Wright Brothers’ famous flight in Kitty Hawk using the cutting edge technology. Soon after, the studio announced that they were in production of Anne, a VR film that will depict Anne Frank and the Secret Annex.[caption id="attachment_75409" align="aligncenter" width="1024"] CGO's first production took viewers along for the Wright Brother's achievement of the first powered, manned flight.[/caption]Now following those two innovative films, will be a historically accurate recollection of Sir Edmund Hillary and Tenzing Norgay's extraordinary journey of being the first climbers make it to the summit of Mount Everest on May 29th, 1953. Many before them died attempting what they did, and now CGO Studios is reimagining the ground breaking moments with VR technology of what is quite possibly one of the last major feats of physical human achievements. The VR film will feature the climbers' sons, Peter Hillary, Jamling Tenzing, and Norbu Tenzing who have also risked their lives to reach the world's highest peak at 29,029 feet (8,848 meters).[caption id="attachment_75380" align="alignnone" width="828"] Photo of Sir Edmund Hillary and Tenzing Norgay via Wikipedia[/caption]Though the sons didn't have to use an old wooden ice ax to aid them in their modern day trek up to the summit, the intimate knowledge of their father's experience of climbing the mountain will help them in creating the utmost accurate portrayal.“We are honored that the families and caretakers of these historical figures and historic events entrust us with their legacies, and allow us to tell their important story using the new technologies at our disposal," explained Hirsch. "We strive to engage, educate, and entertain people and to use our virtual “time-machine” to transport them to some of history’s milestone moments in a profound and meaningful way.”One of the ways in which Hirsch and his team will transport people into the past will be with Oculus' Rift and Touch controllers. The Oculus Rift’s advanced display technology combined with its precise, low-latency constellation tracking system and adjustable design will allow viewers to feel as if they are actually on Mount Everest. You can even interact with the dangerous landscape by using the Touch controller to virtually climb the same route that Sir Edmund Hillary and Tenzing Norgay did back in 1953.While no release date has been set for the film, you can check out more information about Everest '53 and other historical VR films on CGO Studio's website. [post_title] => You Will Soon Be Able to Experience The First Summit of Mount Everest in VR [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => you-will-soon-be-able-to-experience-the-first-summit-of-mount-everest-in-vr [to_ping] => [pinged] => [post_modified] => 2017-02-06 13:40:58 [post_modified_gmt] => 2017-02-06 18:40:58 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=75359 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) => WP_Post Object ( [ID] => 70270 [post_author] => 25217 [post_date] => 2016-09-02 16:13:49 [post_date_gmt] => 2016-09-02 20:13:49 [post_content] => Since the early days of tech, adult entertainment has quietly innovated the digital world. It was the first to process payments online, and to stream and live stream video. It even helped establish some of the staple lighting techniques used in fashion photography. Most recently, it’s become one of the quickest emerging outlets for virtual reality. But this time, it’s different. For it to advance, the adult and startup industries must intersect, which poses a challenge for both sides, despite their symbolic strongholds on California business.For one, porn is still considered taboo in the tech world, and venture capital firms are worried about the PR that comes with investing in it. This stigmatization is nothing new for sex workers; for example, banks often close their accounts because they’re seen as “high risk” clients, making it difficult to do ordinary things like lease apartments. For adult entertainment companies, on the other hand, it’s difficult to keep up with the millions in funding awarded to unadulterated VR developers across the globe.But despite the hurdles, the pioneers are pushing it forward. They’re creating new, cost-efficient production technology and reinventing monetization models. It’s a defiance and disruption of the industry, and really, it’s easy to see why: “no visual technology has ever been so perfectly suited to sexual applications as VR,” WIRED writes, where immersion and intimacy are the two key words in nearly all of its applications.We spoke with some of the key players in VR porn to learn more about this quickly evolving corner of adult entertainment.[caption id="attachment_70292" align="aligncenter" width="2048"] Photo: Wilferd Guenthoer - Model: Ela Darling[/caption]PULLING OUT OF THE INDUSTRY“The entire experience is different in VR. You feel like you are in the room with this person, talking to this person, and fucking this person,” says Ela Darling, a former librarian turned AVN-award-winning pornstar, industry activist, and VR porn pioneer. “You have to play that up and make yourself seem like a personable character—not just a fucking thing on a screen.”Darling initially entered the VR space in 2014, after she came across a Reddit post made by a friend of a young developer, James Ashfield, who was struggling to recruit models for a shoot. Months later, she flew out to Baltimore, where the duo became equal business partners in VRTube.xxx. Today, the site is credited as the first to offer adult content in 180 and 360-degree 3D captures, holographic VR, and live VR cam streaming. “It was the perfect match, and we were the first to hit the market in a lot of ways,” she says. “The porn industry tends to move fast, and since it’s just the two of us we’re able to pivot from idea to idea very quickly,” a key quality when working with such rapidly evolving technology. (Since the original publication of this article in April 2016, Darling has launched CAM4VR, an adult site featuring live VR performances).If we look at VR as a medium, its rate of development is staggering. A handful of companies are already creating content for commercial and advertising purposes, alongside its obvious ties to gaming and entertainment. But while it’s not yet a proven platform, there are few things holding it back. The first is that not nearly enough potential users have access to headsets. Sure, you can purchase the hand-held, smartphone-powered Google Cardboard for $20 or less, HTC's Vive for a pricey $799, or Samsung’s GearVR for $100, but these, arguably, do very little to show the true capabilities of VR. Cardboard, for example, has an approximate latency—the time it takes between turning your head and showing the picture that matches that rotation—of 75ms of higher. This is considered to be very high and is known to cause nausea. The GearVR achieves about 20ms, but it can only be powered using Samsung smartphones and VR apps, which, for countless reasons, limits the image resolution and overall quality.
"For pre-recorded VR porn, however, most current platforms require the user to download the video files along with a player to view them." But all of this could change when the consumer version of the Oculus Rift is released this spring. Unlike its predecessors, the Rift achieves incredibly low latency at a considerably high resolution. Even more, the main difference is an improved field of view, or how far into your peripheral vision the virtual world will be visible—a critical factor for immersion. Already, Oculus has partnered with companies such as Dell and Asus to offer high-performance PCs optimized for Rift and developed support for Xbox One games. But there’s a drawback: it’s priced at $599, a seemingly high number for turning on its first generation of users. And though it’s said that this price is worth the level of quality, its most anticipated competitor is Playstation, which recently undercut the Rift at $399 with a launch scheduled for October.Specifically for adult VR content, playback is also an issue, but in more ways than just hardware. Years ago, porn was often downloaded using P2P clients such as LimeWire, which was far from ideal: you had to wait for a download to complete—then pray that you didn’t just welcome a virus to your hard drive. Today, the most popular way to safely watch porn is through online streaming services, such as PornHub or YouPorn. For pre-recorded VR porn, however, most current platforms require the user to download the video files along with a player to view them (the process is the same for mobile headsets, but instead you’re downloading an app). Not only does this consume a ton of storage space, especially on mobile devices, but it seems like a step backward compared to the usability of streaming platforms. This could make it difficult to convert the average porn user from video to VR, although some companies are already working on a solution.[caption id="attachment_70295" align="aligncenter" width="1200"] Photo: Alexander Sinclaire - Model: Ela Darling[/caption]TURNING ON AN AUDIENCEVR Innovation is a software development company that gives website owners the ability to host streamable 180 and 360-degree videos on PCs and mobile devices. One of its platforms, ViRP, targets adult entertainment and is the first to offer the playback of 3D, VR adult videos in web browsers with head-tracking (ViRP has since been discontinued and the company's official VR Player has launched). “The adult entertainment industry will be the front runners in producing VR video content in the near future,” says one of the lead developers of ViRP, who asked to not be named. “It already has the largest catalog of VR video content, more so than any other industry, and we expect this trend to continue.”So what sets adult VR content apart? According to the ViRP developer, it’s currently the only industry truly monetizing VR video. “Everything else tends to be event-based, like a special production or something for advertising purposes. But there aren’t a lot of video companies putting their resources into VR video outside of the adult industry. That will probably change in 2017, but for 2016, this will likely be the landscape.”
“Right now, the market isn’t strong enough to support a model webcamming in only VR. For most adult VR sites, the monetization structure is subscription-based, while live VR cams are typically pay-by-the-minute. VRTube, however, takes a different approach. Rather than requiring users to commit to a monthly subscription, it offers a VOD (video on demand) option to purchase scenes a la carte. “It’s still such an experimental medium, and there’s too much of a chance to alienate customers with a subscription requirement,” says Darling. “I’ve seen some sites lose a lot of people because they put out a scene or two that just really wasn’t their cup of tea.”To further saturate the market, Darling and Ashfield are building out a new system to help others monetize their VR webcam content. Through software initially released in July 2015, performers can simultaneously cam in 2D, 3D, and VR during a traditional cam stream session. The performer is also able to record this content using an affordable new VR camera offered by VRTube, which can be sold and profited from in perpetuity.[caption id="attachment_70302" align="aligncenter" width="640"] Model: Ela Darling[/caption]“The camera costs $250 to make, but after we scale it up, it will cost even less. So for a performer who wants to get started in VR it’s a just $250 camera and that’s it.” says Darling. “Right now, the market isn’t strong enough to support a model webcamming in only VR. That’s why we created this system that allows for both options, which gives performers a much larger scope of monetization for their work.”For bigger productions, however, where shoots typically operate on budgets of $3,000 to $5,000, the fallback camera setup is an array of GoPro lenses housed in a modified rig, according to Anna Lee, president of HoloGirls VR. Lee, who has worked on over 60 scenes in the past six months, explains that this is far from efficient because it’s impossible to adjust the lens settings after it’s placed in the housing on set; not to mention that GoPros have a knack for underperforming in low-light and shifting focus.“We’ve spent a lot of time experimenting with different types of rigs, lens placements, and various configurations,” she says. As a result, production companies have begun constructing cameras using off the shelf parts, exclusively for their in-house teams. “We’re experimenting with a brand new rig and techniques that I can’t quite reveal yet.”But perhaps the greatest challenge is for the performers themselves. Unlike much of the porn we watch today (yes, most of us do), VR is generally captured in one continuous shot. The reason for this is that cuts break the immersion of a scene, meaning each take must start from the beginning. And if you’ve ever worked in porn, you understand why this is problematic: because you can only shoot for as long as the actors can perform.“You can’t reset and back up five minutes—it doesn’t work that way,” says Lee. “You’re also working within the physiology and the anatomy of people, so you have to take that into account as well.”[caption id="attachment_70296" align="aligncenter" width="800"] Photo: Rae Threat - Model: Ela Darling[/caption]FACTORING THE IMPACTThere's no doubt that adult entertainment outliers are innovating the VR industry while building a new market altogether. Each day this market is growing, as VR becomes more accessible and more porn companies begin to release content. In little time, it seems like VR porn will be everywhere: we will be able to fuck whoever we want, whenever we want, and however we want. On the surface, really, it sounds pretty remarkable. But as with every new invention, it’s important to consider how it affects the people who use it.Alexander Rhoades is the founder of NoFap, a community-based porn recovery website. The intent of the site is to “offer all the tools our users need to connect with a supportive community of individuals determined to quit porn use and free themselves from compulsive sexual behaviors.” Many of its members are addicts who report symptoms of hormonal changes and sexual dysfunction due to heavy porn use. Often, this leads to damaged relationships with partners, the inability to be aroused in real life, and symptoms of depression and loneliness. Rhoades is in recovery himself—a process NoFap calls “rebooting”—and says his addiction began at just 11 years old when he accidentally encountered a pop-up ad showing a compilation of simulated rape porn.
"Our brains, at a higher level, know that it's not real world sex, but at a primitive level, we get tricked by this." “I wasn’t seeking that out, but naturally, I was attracted to the images of the naked woman on the screen,” he says. “From there it turned into pretty classic Internet searches, like ‘boobies’ and things like that. At first, I would look at thumbnail images, and eventually began printing them on pieces of paper. It escalated from there, and by the time I was 19 or so, I was jerking it to grotesque HD porno 10 times a day.”According to Rhoades, porn addiction is a silent epidemic that’s sweeping the world with the accessibility of internet porn. He believes it's nondiscriminatory, meaning it affects average men and women without any prerequisite to addiction. However, it is important to note that NoFap is not an anti-masturbation or sex-negative website, and unlike other support groups, such as AA or NA, it does not argue that individuals should abstain for the rest of their lives. “We’re not trying to legislate the consumption of pornography, and were not lobbying or advocating for it—we’re trying to combat this through education rather than legislation,” says Rhoades.
“It’s easy to treat any emerging medium, especially when it comes to porn, as a scapegoat for our personal issues." So will the highly realistic qualities of VR increase the rate of porn addiction, and will the symptoms of addiction become more intense with more immersive pornography? Rhoades, who nevertheless acknowledges the adult entertainment industry’s influence on technology, believes it will.“I think if you make it harder to differentiate between pornography and the real world, this addiction will escalate to levels we’ve never seen before—and real sex will never be comparable to what you can get from porn,” says Rhoades. “You’re going to be able to choose what your partner looks like, how they act, and you might even be able to do illegal things. It’s not only going to appeal to your senses, but the situations that occur are going to be very unlike real world sex. The problem with this is that our brains, at a higher level, know that it's not real world sex, but at a primitive level, we get tricked by this. It’s going to morph our sexual identities, and it's going to affect our lives in other ways.”Darling, however, sees things differently. Rather than alienating its users, she believes VR porn could be used to improve the sexual health of people without access to intimacy, such as those suffering from mobility or mental disabilities.“There are a lot of people who have never had the opportunity to experience a romantic relationship and this could finally provide that for them,” she says. “It’s easy to treat any emerging medium, especially when it comes to porn, as a scapegoat for our personal issues. And if people would rather use porn in their private life than engage with their partner, I think there’s a larger issue at hand, like the ways they’re engaging with their partner in the first place.” [post_title] => Inside the Interactive Sex Industry and the World of VR Porn (NSFW) [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => inside-the-interactive-sex-industry-and-the-world-of-vr-porn-nsfw [to_ping] => [pinged] => [post_modified] => 2017-01-31 17:25:35 [post_modified_gmt] => 2017-01-31 22:25:35 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=70270 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 2 [filter] => raw ) => WP_Post Object ( [ID] => 69471 [post_author] => 30241 [post_date] => 2016-08-10 11:36:16 [post_date_gmt] => 2016-08-10 15:36:16 [post_content] => The much awaited GoPro Omni will begin shipping on August 17, as reported by the Verge and confirmed through GoPro's website. The Omni looks like it has the best chance of being a mix of high quality footage and reasonable price point to attract a majority of studios interested in producing "VR" or 360-degree content.For a rather reasonable $5000, the rig includes six Hero 4 Black cameras, the metal housing for the cameras, and all of the equipment and software needed to produce a finished 360-degree video.After you import the footage from all the GoPros (which does require that you take out and download each microSD independently), the included software stitches the footage together with little work on your end.The market is currently devoid of a 360-degree camera that doesn't contain one or more of the following problems: awful quality, terrible interface, expensive price. GoPro is well positioned to knock out all three of these issues in one fell swoop.https://www.youtube.com/watch?v=qFdWWxdPZDI[Via The Verge] [post_title] => GoPro's $5000 Omni 360-Degree Rig Will Start Shipping on August 17 [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => gopros-5000-omni-360-degree-rig-will-start-shipping-on-august-17 [to_ping] => [pinged] => [post_modified] => 2017-01-31 15:30:41 [post_modified_gmt] => 2017-01-31 20:30:41 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=69471 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) => WP_Post Object ( [ID] => 66122 [post_author] => 47216 [post_date] => 2016-04-28 15:58:39 [post_date_gmt] => 2016-04-28 19:58:39 [post_content] => If you're unaware of the impending domination of Virtual Reality, I'd like to be the first to welcome you to the year 2016. A lot has changed since you entered your deep-sleep hibernation or whatever it was that kept you from hearing about the rise of VR over the past two or three years. While it is still far from mainstream, VR is definitely picking up some momentum, and it seems like there's a new startup or tech giant announcing their take on the VR camera rig every day. While there are a ton of companies talking about their Virtual Reality futures, there are only a few that actually have recording solutions ready to go right now. While most of the "professional" options are rental only or exclusive to the studio that built them, there are still some cameras available to those looking to get Hollywood-level footage with their own equipment.Here, we'll go over every one of the 1o options for shooting some form of VR footage that you can buy online today, from the least expensive, "Youtube-ready" cameras to the most expensive, "Oscar-ready" ones.1. Ricoh Theta S ($346.95)It's no secret that we here at Resource Magazine love the Ricoh Theta S. Ricoh was the first company to jump on entry-level VR and released the Theta M15 before updating it to the Theta S, which means this camera has already fixed many of the bugs and UI issues you might find in other cameras on this list. It shoots completely spherical 14.4MP stills and 1080p videos, and it's extremely easy to use. This is our recommendation for most people looking to get their feet wet in the Virtual world.2. Samsung Gear 360 $399)This recent release, becoming available April 29th, packs a lot of compelling tech into a small package. Like many cameras on this list, it copies the basic design of the Theta, with a super fisheye lens on either side to stitch together one, spherical image. But this one shoots in 4K. While many people have already decided this to be the best inexpensive option — including friend of the magazine Casey Neistat — we're a bit turned off by the fact that it will only work with a Samsung smartphone, so iPhone users will be forced to skip this option. Shame, really.3. VSN Mobile 360 ($419)This camera has a unique, somewhat limiting design. Instead of two cameras on either side, it has one camera and a cone-shaped mirror that reflects the surrounding light into the single lens. While this design outputs a 360 degree panoramic image, it's not spherical so the top and bottom are missing. However, it's rugged, waterproof, and can be used with GoPro mounts, so there is definitely a niche market that this camera serves well.4. ALLie ($499)The ALLie is more of a surveillance camera than anything, and it comes from a company that is known for making great baby monitors... so that's something. Still, it uniquely shoots spherical video that overlaps on the stitching seam by 8 degrees, meaning there is absolutely no blind spot. It also has infrared lights that allows it to shoot in complete darkness (presumably with significantly lower quality), streams live to Youtube and Facebook, and includes 24/7 cloud recording. Overall, this camera is probably best as an all-in-one surveillance kit, but it could be a great live streaming option too.5. Insta360 ($599)This one comes from an unspecified Chinese company and has some questionable design features. The two cameras aren't aligned on either side of each other, which probably makes for some odd stitching issues. It also claims that each lens has a 230 degree field of view, which I'm pretty sure would mean the camera records a chunk of the actual body, since the lenses don't go to the edge of the silver/black rectangle itself. While I haven't personally used this camera, I think it's probably best to steer clear and pick any of the more established options on this list.6. Kodak PIXPRO SP360 4K Dual Pro Pack ($899)There are actually two Kodak VR cameras available, the PIXPRO SP360 HD and the PIXPRO SP360 4K. Both share the same basic design, including the ability to be mounted in a waterproof housing, with the obvious difference being their video resolutions. As standalone products these don't shoot true spherical video, but when purchased in Kodak's Dual Pro Pack, you get two PIXPRO SP360 4K cameras slapped together that produce separate footage you stitch together yourself. If it's a rugged, two sided, 4K VR camera you're after, I'd suggest waiting for the Nikon KeyMission, which is coming later this year.7. Elmo QBiC Panorama X ($1,379)This one is just 4 GoPro knock-offs glued together that capture non-spherical, 1080p, unstitched video for over $1,000. Need I say more?8. 360 Designs Mini EYE 3/Mini EYE 4 ($9,999-$13,999)Now, we're getting into the big-boy stuff. These two separate but closely related rigs come from 360 Designs, a company that touts itself as the only professional VR camera company in the world because it uses Blackmagic cameras and therefore has an interchangeable lens system. The Mini EYE 3 and 4 have either 3 or 4 Blackmagic Micro Cinema or Studio cameras mounted in a disk shape, so they don't give you a completely spherical video. They do, however, give very high-end looking video after a lot of professional post-production stitching and editing. Still, if you have the know-how, crew, and capitol for this option you can make VR content that will arguably be ready for some serious gigs and film festivals.9. Nokia OZO ($60,000)This is, in my opinion, the absolute best camera on this list. It's quite a feat of design and engineering, and it comes from frickin' Nokia! Yes, the people who brought you your first ever flip-phone are also the first to sell a complete VR studio solution (as apposed to the Jaunt One, Condition One Bison, or other studio contracting options). The OZO's 8 cameras combine to shoot 3D, 4K, spherical video and spherical audio that it stitches together itself to producing one, all-inclusive file. It requires no wires to record for 45 minutes straight, and it can even live stream a preview to a VR headset, a crucial development that no other camera can offer. If you want to create your own VR studio without building your own camera, this is your only option. But it's a good one.10. 360 Designs EYE ($135,000-$155,000)The other offering from 360 Designs pushes the boundaries of both practicality and sanity. This design monstrosity consists of 42 (yes, 42!) 4K Blackmagic cameras and 24 microphones strapped together. Because it has so many cameras, it's the only camera capable of creating 3D video in all 3 axis your head can move. It's definitely a professional option and could theoretically make the most stunning VR content the world has ever seen. But can you imagine calibrating this thing, let alone stitching the final video files together? I'm no expert, but there's no way this thing will work consistently. 360 Design would probably disagree, but until I see some sample footage (which has yet to be released) I will remain extremely skeptical.So there you have it. If you want to begin shooting your own VR content without constantly renting pricy equipment, these are essentially your only choices. Again, I'd recommend starting with the Ricoh Theta S and moving on from there. If you come across any more available options, please post them in a comment below so we have a running tab of all the VR cameras money can buy. [post_title] => All 10 Virtual Reality Cameras you can Buy Right Now [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => all-10-virtual-reality-cameras-you-can-buy-right-now [to_ping] => [pinged] => [post_modified] => 2016-04-29 16:25:37 [post_modified_gmt] => 2016-04-29 20:25:37 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=66122 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) => WP_Post Object ( [ID] => 65425 [post_author] => 47224 [post_date] => 2016-04-12 22:18:41 [post_date_gmt] => 2016-04-13 02:18:41 [post_content] => We have seen some great examples of 360-Degree video, like the time we got to experience a flight with the Blue Angels, or the harrowing moment we were just above an active volcano. But today's viral video way be the most hair-raising we have ever seen, and we actually mean that literally.Gustaf III Airport on the Caribbean island of St. Barts is popular with photographers, as the tricky landing zone forces pilots to descend rapidly over a hill and a road before landing. 46-year old photographer Sebastien Politano told The Daily Mail that a group of photographers had gathered at the dangerous turnoff along the road to get their chance to capture their own up-close and personal photos of the approaching planes.As a plane descends, Politano was capturing footage on his new 360-degree action camera when the plane almost hits the photographer dead center, only missing thanks to his last-minute duck that happened just a split second before impact.
Politano told The Daily Mail: 'The man felt the wheel of the aircraft touching his right hand. He just said, "It hit my hand, it hit my hand.'"
After avoiding certain death, the photographer gets credit for not skipping a beat and turning quickly to capture the plane from behind as it landed safely.
Take a look at the below screenshot to see the moment the plane grazed the photographer's hand...and if you are in St. Barts, think twice before attempting to get the photo.
[post_title] => Video Shows Tourist Nearly Being Killed While Photographing a Landing Airplane [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => video-shows-tourist-nearly-being-killed-while-photographing-a-landing-airplane [to_ping] => [pinged] => [post_modified] => 2017-01-31 16:41:05 [post_modified_gmt] => 2017-01-31 21:41:05 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=65425 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) => WP_Post Object ( [ID] => 62111 [post_author] => 47219 [post_date] => 2016-01-06 14:48:11 [post_date_gmt] => 2016-01-06 19:48:11 [post_content] => CES 2016 kicked off this week and tech companies from around the world are unveiling and monstrous stream of brand new technology, gear, and products. Resource has hit the show floor to seek out the most unique, peculiar, and interesting photo tech. Here’s a round-up what we've encountered so far. Click the images or product name for the full story on each piece of gear.Parrot’s New Glider: The Disco Parrot is in the process of developing a new kind of drone that features an airplane style design. It’s called the Disco due to the fact that it only has on propeller that reaches a power of 49.7 miles per hour. Lexar’s Tiny Portable 512GB & 256GB SSDsLexar has announced an an upgraded 512GB and 256GB tiny versions of portable SSD that can transfer data up to 450MB/s and white data at 250MB/s. The Lexar Portable SSD comes with a limited two-year warranty and will be available for purchase in Q1 2016 at price point of $149.99 (256GB) and $249.99 (512GB). Sony Announces Three Camcorder SystemsDuring their press conference, Sony has announced the coming of FDR-AX53 4K Camcorder, along with two other systems - the HDR-CX675 and the HDR-CX455. The idea idea of the camcorders were designed to stand along Sony’s 2016 lineup and sold at a reasonable price ($1000). Sony’s Action Camera: The HDR-AS50 Keeping the momentum going, Sony has announced an action camera that can compete with the ever so popular GoPro system. The camera features an an 11.1 megapixel back-illuminated CMOS sensor paired with a Zeiss Tessar lens. The premise of the camera is to give the active person quality photos and videos picked into a small waterproof system. Panasonic: New Ultra Zoom 100-400mm Micro Fourth Thirds Lens Panasonic’s announcement of its new 100-400 Leica lens offers a full frame equivalency of 200-800mm at 7” long and a light two pounds. It features a POWER optical Image Stabilization, 240 fps quiet focusing motor, and an f/4-6.3 maximum aperture. It is available for preorder at just under $1,800. Nikon Portable 360° Action CameraThe KeyMission 360 is Nikon’s first action camera with a “true” 360 degree capture in 4K. The camera is waterproof up to 30 meters/100 feet and is shock proof from a drop of 2 meters/6.6 feet. Pricing and availability has not yet been announced. Nikon’s Surprising Announcement of the D500The Nikon D500 features a 153 AF system and a brand new EXPEED 5 image processor. It also shoots 10 fps for 200 shots in RAW format, not to mention it can shoot video at 4K. The 20.9-megapixel camera is aimed at advanced enthusiasts and pro photographers. Availability for the D500 will take place in March for $1,999.95. The New Nikon D5The camera that is said to be what “the industry has been waiting for”, Nikon announces the D5. The autofocus feature received close attention, saying that shooting at 12 fps both the accuracy and stability will still hold its peak performance level regardless of the situation and lighting. Some other features include a 20.8-megapixel FX sensor, ISO range from 100-102,400 (but can expand to 3,280,000), 4K Video, and a EXPEED 5 engine. Release date is set in March at the price of $6,499.95 The World’s Thinnest 2TB Mobile SSD by Seagate The Seagate 2TB Backup Plus Ultra Slim is over 50% thinner than the competing hard drives on the market. Its design allows you to keep more than 500,00 songs, 320,000 photos or 240 hours of HD video. It also comes with 200GB of free Microsoft OneDrive cloud storage for two years and features Lyve software, which automatically organizes photos and videos into a single library. There is no current information on availability and price. Polaroid Newest Instant Film Camera: The Polaroid Snap+Features include a 3.5 touchscreen LCD and 13-megapixel CMOS sensor that can shoot up to 1080p video. Bluetooth connectivity is also available, giving users a chance to print their photos through an app available for free on iOS and Android. For the selfie lovers, the small camera comes with a pop-up mirror. The Zink’s Zero Ink Printing Technology feature allows users to print full color 2x3 inch photos instantly. The Snap+ will be available in Q4 of 2016. Virtual Reality Pioneers, Oculus, Thanking Supporters The Right Way Oculus, a household name in the VR world, are thanking their original supporters on Kickstarter by giving them a Kickstarter Edition Oculus Rift for FREE. Giving back to those who have backed you up from the beginning is always a good route to take. Head over to their post on Kickstarter for more info.We will update this story as our journey continues...Featured image © Vincent Laforet via AIR. [post_title] => The Best Photo Tech of CES 2016 [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => the-best-photo-tech-of-ces-2016 [to_ping] => [pinged] => [post_modified] => 2016-01-06 14:54:43 [post_modified_gmt] => 2016-01-06 19:54:43 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=62111 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) => WP_Post Object ( [ID] => 61972 [post_author] => 30241 [post_date] => 2016-01-05 11:01:38 [post_date_gmt] => 2016-01-05 16:01:38 [post_content] => Ok, so virtual reality is still somewhat of a fringe tech in photo/video, but I think that's going to change very quickly, very soon. Oculus is probably the biggest name in the VR world and their original Rift Development Kit had a lot of backers and really started the whole VR craze. To thank those original supporters, Oculus today announced that anyone who backed their original Kickstarter would be receiving the final production model for free.
As a small token of our appreciation for your support, all Kickstarter backers who pledged for a Rift development kit will get a free Kickstarter Edition Oculus Rift! And like all Rift pre-order purchasers, you’ll receive a bundled copy of Lucky’s Tale and EVE: Valkyrie. Now that's cool. To see their full letter to their supporters, head over to the post on Kickstarter. [post_title] => Oculus is Giving All Original Kickstarter Backers the Final Rift Model... for Free [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => oculus-is-giving-all-original-kickstarter-backers-the-final-rift-model-for-free [to_ping] => [pinged] => [post_modified] => 2016-01-05 11:01:38 [post_modified_gmt] => 2016-01-05 16:01:38 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=61972 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) => WP_Post Object ( [ID] => 61625 [post_author] => 47219 [post_date] => 2015-12-17 13:27:00 [post_date_gmt] => 2015-12-17 18:27:00 [post_content] => French startup GIROPTIC has taken on the likes of GoPro with its new virtual reality 360cam. It is the first ultra high definition 360° camera that can capture quality videos and photos and records video at 20-30fps at 2K and takes photos at 4K resolution (think timelapse). Some other features include Wi-Fi streaming and a full waterproof body. GIROPTIC was initially launched on Kickstarter with a promise to deliver a convenient product you can take anywhere with an appealing simplistic design. The three 185° fish-eye lenses captures and places images together to produce an all around view, thus resulting in an picture worthy of sharing with others.The device will be released soon but and is available for pre-order online for $499 USD. [post_title] => GIROPTIC: A New Player in the 360° Virtual Reality Game [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => giroptic-a-new-player-in-the-360-virtual-reality-game [to_ping] => [pinged] => [post_modified] => 2015-12-17 13:27:00 [post_modified_gmt] => 2015-12-17 18:27:00 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=61625 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ) => WP_Post Object ( [ID] => 60548 [post_author] => 47219 [post_date] => 2015-11-18 17:20:35 [post_date_gmt] => 2015-11-18 22:20:35 [post_content] => Virtual reality is one of those polarizing concepts that people tend to either love or totally hate. The problem with it right now is that the devices used for VR are generally bulky or straight up ugly. Figment, on the other hand, has added a twist to the VR scene by combining sleek design and functionality. Their newest installment takes the traditional design of an iPhone case to incorporate a mini VR system that activates with a flick of the wrist. The device comes in two color options of black or white and at the moment it is only available for Apple iPhone products, but an Android version being available to the public is a strong possibility. The first shipments are expected to take place in Spring 2016. You can pre-order the system now for approximately $50 USD, but its retail price will be selling for $80 USD.Find out more information here and watch the video below.http://kck.st/1N8TOkA[via Engadget] [post_title] => Figment iPhone Cases Compress Virtual Reality into a Slick, Simple Design [post_excerpt] => [post_status] => publish [comment_status] => open [ping_status] => closed [post_password] => [post_name] => figment-iphone-cases-compress-virtual-reality-into-a-slick-simple-design [to_ping] => [pinged] => [post_modified] => 2015-11-18 17:20:35 [post_modified_gmt] => 2015-11-18 22:20:35 [post_content_filtered] => [post_parent] => 0 [guid] => http://resourcemagonline.com/?p=60548 [menu_order] => 0 [post_type] => post [post_mime_type] => [comment_count] => 0 [filter] => raw ))